Sport

In the context of computer science, „Sport“ typically does not have a formal definition as it is not a core concept of the field. However, if interpreted generally, it can refer to the use of technology and software applications related to sports, including data analysis, performance tracking, fan engagement, and simulation of sports events. This might involve various domains such as machine learning for predicting game outcomes, database management for storing player statistics, or software development for creating sports management systems. Additionally, the term can refer to sports-related video games and applications that leverage game design principles in the context of competitive athletics.