Udalosti

Udalosti, in the context of computer science, refers to events that occur as part of a software application or system’s operation. Events represent significant occurrences that are detected by the program, which can trigger specific responses or actions. This concept is especially prevalent in event-driven programming, where the flow of the program is determined by events such as user interactions (clicks, key presses), system-generated notifications (timeouts, resource availability), or messages from other processes.

In an event-driven architecture, components within a system communicate via events, allowing for a decoupled design where components can react to events asynchronously. This is commonly seen in graphical user interfaces (GUIs), where user actions generate events that the application listens for and responds to appropriately, such as updating the display or processing inputs.

Events can also refer to specific occurrences in other domains, such as network packets arriving or database transactions. Overall, udalosti serve as a crucial mechanism for managing interactions and workflows within various computing environments.